Publisher

In addition to the standard Brightcove player templates that are automatically available to you in the Publishing module, you can use any number of custom player templates you create yourself. You specify a custom player template using Brightcove's XML player specification, BEML. After you create the XML document that specifies your custom player template, you add the player template to your account by pasting the XML into a field in the Publishing module. Once you've added your custom player template in the Publishing module, you can create any number of instances of your custom player, just as you can with the standard Brightcove player templates.

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You can configure some aspects of the behavior of a Brightcove player by editing the player's JavaScript or ActionScript publishing code. This topic lists the supported player configuration parameters in Brightcove 3.

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A technique to speed up player load when you use the JavaScript/HTML player publishing code.

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Videos in your Brightcove account can have an associated thumbnail image and video still image. You can assign these images to a video in the Edit Videos: Basic Presentation dialog for the video. You can create these images from your videos using the Media module's image capture tool.

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 This sample manifest uploads assets, creates a video, and creates a manual playlist.

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Brightcove recommends that you use the following specifications for video files that you upload to your Media Library.

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Let's examine the components of a Brightcove player and describe the player controls from the viewer's point of view. For this example, we'll use the Tabbed Navigation 3.0 player template, since it has the most components.

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How to create a logo overlay and use the Media module to set it for your videos.

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This page can help you troubleshoot Brightcove's FTP batch provisioning feature and understand any error messages you may receive.

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When you create a player, you choose one of the available player templates. Brightcove Pro and Enterprise publishers can also create custom player templates, using the Brightcove Experience Markup Language (BEML). The player template determines the basic appearance and features of a player.

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