If you are experienced with using the Brightcove Console, you'll notice lots of changes as you start to use the Brightcove Studio. This document will help you get oriented.
We've changed the names of some of our features:
In the Brightcove Console, when you wanted to upload content, you needed to first upload the assets (video file, thumbnail, video still, etc.) and then group the assets into a title. In the Brightcove Studio, we've streamlined that workflow. Now, as soon as you upload the video file, you've got a video that can start playing in a player. You can still add a short description, a thumbnail, a video still, and all the other assets and metadata that go with a video, but you don't need to do it before you can create the video.
A playlist is a collection of videos that are grouped together in a particular order for playback in a Brightcove player. In the Console, playlists were called Lineups. Playlists and lineups work pretty much in the same way. In the Console, a lineup can be a manual lineup or an automatic lineup. In the Brightcove Studio, a playlist can be a manual playlist or a smart playlist.
The Brightcove Console included eight tabs you used for different stages of your workflow. In the Brightcove Studio, we've divided the workflow among three modules, each of which is targeted at a different user and a different stage:
This table correlates the features available on the tabs in the Brightcove Console with the Brightcove Studio modules.
| Console Tab | Brightcove Studio Module |
|---|---|
| Dashboard links to help |
Home (my.brightcove.com) Help (support.brightcove.com) |
| Assets | Media module: Upload Videos, Edit video properties |
| Titles | Media module: Edit video properties |
| Lineups | Media module: All Playlists, New Playlist |
| Players | Publishing module |
| Consumer Media | Not available in this release |
| Syndication | Viral syndication options are configured in the Publishing modules; other syndication approaches are available using the Brightcove Media API. |
| Reports | Analytics module |
Since the Brightcove 3 release, Brightcove players use ActionScript 3, rather than ActionScript 2. For this reason, among others, the publishing code you use to publish a player in a page looks and behaves differently. You may be used to making extensive edits to your publishing code to modify player behavior; in the Brightcove Studio, you generally modify player behavior using the Publishing module, rather than by editing the publishing code, and there are many fewer configuration parameters you can use to modify the player in the publishing code. For a list of Brightcove publishing code parameters, see Player Configuration Parameters. For details about using player configuration parameters to assign content to players, see Assigning Content to Players Programmatically.