The Video Ad is a component of the Video Pod, together with the Expandable Banner and the Leave Behind Banner. Click here for a description of the Video Pod.
Formats Supported: .FLV, .MP4, .SWF, .JPG, .PNG, or Static .GIF

The Video Ad is supported by ANY Video Cloud player template. It can be served as pre-roll, mid-roll or post-roll. Video ads of any length are supported, however video ads of less than 15 seconds are recommended.
FLV, MP4, and SWF video ad creatives will scale for custom players if the creatives are built to specification. The Ability to skip a Video Ad is not supported out-of-the-box.
Video Ads can be clickable. When a Video Ad is clicked, the click-through will open a new browser and the Video Ad will pause in the Video Cloud player.
During Video Ad playback, Fast-Forward and Rewind controls are disabled. Mute, Un-mute, Pause, and Play controls are enabled. A "Sponsor Message" text label appears in the bottom left hand corner of the player. The sponsor message text label can be changed when building a custom player template using the Brightcove experience markup language (BEML) and the VideoPlayer component; however, the message is hardcoded for all out-of-the-box player templates. Get more details. If you are building a custom player template using Video Cloud MediaControls component, the sponsor message will not appear. Read more.
A time counter (which counts down) appears in the bottom right hand corner of the player. The time counter is set by the trafficker within the “duration” attribute in the XML template.
Download a Flash 9 or Flash 8/ActionScript 2 Creative Ad Template for a Video Ad (use the videoAd_template.fla from the .zip file).
stop(); action should be placed in the final frame on the main timeline._root unless _lockroot=true. It is recommended that relative paths be used instead.
System.security.allowDomain("*");
System.security.allowDomain("http://admin.brightcove.com");
IMPORTANT: Writing methods and properties to any Flash object's prototype property will cause it to be added to all instances of that object. As such, it is strongly recommended that you avoid modifying the prototypes of Flash's built-in objects like MovieClip, TextField or Button in the creatives. Doing so will modify all instances of these objects in the Video Cloud player, bloating the player and possibly causing erratic behavior. The recommended method for developing in Flash using ActionScript 2.0 is that prototypes are not modified and that instead classes are created that extend the built-in objects.